Gambler
Anyone’s guess.
A PLAYLOGIC EXPERIENCE
Your dice. Their problem.
Six dice in your hand. A rival across the felt. Pick what to play, read their next move, and take three rounds before they do.
LAUNCHES SEPTEMBER 28, 2026
Ninety seconds at the table: meet your rivals, turn the rules against them, and find your next rematch. The trailer includes music and game sounds.
Your avatar is in your corner: setting out the plan before the dice land, celebrating a good play, and answering a rival’s trash talk. Across the table, nine personalities have their own habits and faces worth watching. Some wear their nerves. Others keep a poker face.
The speech bubbles bring the banter: reactions to big moves, shifting fortunes, and match point. The turn banner keeps you oriented with whose move it is and what’s happening, so you can spend less time figuring out the table and more time reading your opponent.
Screenshots from a development build.
CHANGE THE RULES
Start with Classic. Wins open more modes, new rivals, and a growing hand of rule variants.
ROSEThree dice. Highest total wins. Learn when to go big and when to hold back.
See it in action
VIOLETBuild your own score or strike theirs. Every die asks you to pick a side.
See it in action
GOLDDouble one of yours. Zero one of theirs. Spend your tokens where they hurt.
See it in action
JADEMinus dice join the deal. The biggest number isn’t always your best move.
See it in action
ICERound three flips the table: lowest total wins. Save something tiny.
See it in action
Anyone’s guess.
Spends its best dice first.
Steady, every round.
Does just enough to win.
Leads with its best.
Saves its best for last.
Gives back what you give.
Tears down what you build.
Wastes nothing.
PULL UP A CHAIR
A turn-based strategy game with dice, nerve, and someone across the table who really wants to beat you.
Learn through a practice duel. Keep your progress. Make the table yours with color-vision palettes and high-contrast settings.
Meet your next obsession